
SYAG Kickball Rules
Playing Area
The kickball field is laid out similar to a baseball diamond with 4 bases, a pitching rubber, an infield and an outfield.
The dimensions of the field can vary depending on the age of the players.
- · 4-5 yrs – 40' base paths and 30' to the pitching rubber
- · 6-8 yrs – 50' base paths and 35' to the pitching rubber
Pitching
1. The coach will pitch to the players. As the season progresses, coaches can allow the players to pitch if they’re capable
2. Play ends when the ball is returned to the pitcher.
Kicking
1. The ball must be kicked with the foot or leg.
2. All kicks must be made behind home plate. It's okay to step on home plate while kicking.
3. No bunting is allowed (contacting the ball without fully extending the leg).
Running
1. For an overthrown ball, a runner can advance one base
2. If a ball is caught on a fly, base runners can not advance (no tagging up)
3. No sliding
4. No leading or stealing
Outs – Kicker
A kicker is out if he/she
1. Kicks and the ball is caught in the air
2. The ball is thrown to and caught by the first baseman while touching the base (force out)
3. The runner is tagged by one of the fielders with the ball
4. Kicks 3 foul balls
5. Fielders are not permitted to throw the ball at runners, a.k.a. “pegging” but instead must tag them or force them out
Outs – Runner
A runner is out if he/she:
1. is hit by a kicked ball
2. is tagged by a fielder holding the ball while not on base
3. The ball is thrown to one of the bases and is caught by the first/second/third baseman while touching the base (force out)
4. runs into a fielder who is trying to make a play on the ball
5. runs past a runner in front of him/her
6. Fielders are not permitted to throw the ball at runners, a.k.a. “pegging” but instead must tag them or force them out
Modifications
Depending on the number of players and their skill levels, the rules can be modified by the coaches at their discretion. Below are some examples
1. Reduce the size of the field
2. Allow every player to kick before changing sides instead of 3 outs. The last kicker kicks a home run
3. Place a limit on the number of runs a team can score per inning. When the limit is reached, teams change sides. For example, switch after 3 outs or 5 runs.